Clone Crisis: Grid Puzzle

A mad scientist has accidentally cloned himself. Solve the puzzles and walk the directionally-challenged clones home!

What this is

A scientist built a machine that copies people. He tested it on himself, because of course he did. It ran four times and got it wrong three times, each in a different way - and now all four copies need to get home. The only person you can move is him.

Clone Crisis is a movement-based grid puzzle about thinking in opposites. Every step you take, the copies take one too, but each of them has its own idea of which direction to go. One follows you exactly. One swaps left and right. One swaps up and down. One does the reverse of everything. You never move a copy directly; you steer yourself and let the walls do the rest. A copy that walks into a wall stays put for a turn while the others keep going - which, more often than not, is the whole solution. Later on there are buttons and colored walls that open and shut mid-plan, and the trick becomes finding the one path for yourself that happens to be four correct paths for everyone else.

It all happens in a lab that never quite closes for the night; goofy-spooky, never scary. The whole board is always on screen - nothing scrolls, nothing hides, and nothing important is ever waiting behind you. There's no fail screen, no timer and no hearts. Restart is instant and free.

Forty-five levels, in three chapters that introduce the rules one at a time before asking you to hold all of them at once. No energy, no pay-to-win, and no ads landing on you every time you touch something.

About Swift Orbit Studios

How it plays

One move, five characters
You only ever move the Doctor, and every step he takes, all four copies take one too. You can't touch a copy directly.
A stalled copy, the rest still moving
Steer one into a wall and it stalls for a turn while the others keep going, which is usually where the solution is hiding.
Four copies, four different mistakes
One came out perfect, one backwards, one upside-down, one inside-out. Color and shape say which is which at a glance, so there's nothing to memorize.
Buttons and walls that flip mid-plan
The first chapter is the copies on their own. Then colored buttons and toggle walls arrive, and a plan has to survive the board changing underneath it.
The whole board, always on screen
Nothing scrolls and nothing hides. You may lose a level if you mis-read it, but never because you mis-remembered it.
No fail screen, no timers, no hearts
Restart is instant and free, with no ad and no wait. Ads don't arrive because you touched something.

Where to get it

Coming to Google Play Q4 2026